mmtk::scheduler::work_bucket

Struct BucketQueue

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pub(super) struct BucketQueue<VM: VMBinding> {
    queue: Injector<Box<dyn GCWork<VM>>>,
}

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§queue: Injector<Box<dyn GCWork<VM>>>

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impl<VM: VMBinding> BucketQueue<VM>

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fn new() -> Self

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fn is_empty(&self) -> bool

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fn steal_batch_and_pop( &self, dest: &Worker<Box<dyn GCWork<VM>>>, ) -> Steal<Box<dyn GCWork<VM>>>

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fn push(&self, w: Box<dyn GCWork<VM>>)

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fn push_all(&self, ws: Vec<Box<dyn GCWork<VM>>>)

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pub fn debug_dump_packets(&self) -> Vec<String>

Dump all the packets in this queue for debugging purpose. This function may dump items from the queue temporarily, thus should only be called when it is safe to do so (e.g. when the execution has failed already and the system is going to panic).

Auto Trait Implementations§

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impl<VM> !Freeze for BucketQueue<VM>

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impl<VM> !RefUnwindSafe for BucketQueue<VM>

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impl<VM> Send for BucketQueue<VM>

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impl<VM> Sync for BucketQueue<VM>

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impl<VM> Unpin for BucketQueue<VM>

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impl<VM> !UnwindSafe for BucketQueue<VM>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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where T: ?Sized,

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fn borrow(&self) -> &T

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where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

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fn into_any_sync(self: Box<T>) -> Box<dyn Any + Sync + Send>

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Calls U::from(self).

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const ALIGN: usize = _

The alignment of pointer.
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